Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1063, 0, 0, 0])
      ConditionalBranch([0, 2181, 1])
        SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shrine Maiden>...who's that? He's really suspicious!"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 509, 6, 3, 6, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1063, 0, 0, 0])
      ConditionalBranch([0, 2181, 1])
        SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shrine Maiden>...who's that? He's really suspicious!"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 509, 6, 3, 6, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([2926, 2926, 0])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>This is the Fox Shrine.\nWe've been told that Daji was sighted here, but..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>She's nowhere to be seen now.\nLet's ask the people around here for information."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>She doesn't appear to be here now.\nWe should gather information from the people around here."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 5, 1, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["youko_fc1", 2, 0, 2])
    ShowText(["\\n<Futon>Oh Tamamo-sama, what on earth has happened with you...?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 6, 0, 2])
    ShowText(["\\n<Alice>What's with your name!?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1217, 0, 2, 1])
      ConditionalBranch([1, 1217, 0, 3, 2])
        ShowTextAttributes(["youko_fc1", 0, 0, 2])
        ShowText(["\\n<Futon>Daji...?\nNope, I haven't seen her."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Futon>Tamamo-sama is all better now♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Whoopie!"])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 1, 0, 2])
    ShowText(["\\n<Kamuro>That's a relief...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 5, 1, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 6, 1, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 6, 1, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["kunoitisanbi_fc1", 0, 0, 2])
    ShowText(["\\n<Three-Tailed Kunoichi>We're Tamamo's bodyguards."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>Kwon!"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
    ShowText(["\\n<Four-Tailed Samurai>Hmm... Okay, you can pass."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>Kwon!"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    GatherFollowers([])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Oh hi, fancy seeing you here.\nThis coincidental meeting is quite unexpected."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>Those foxes sure are fond of you...\nDid you do something?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Those foxes are rather fond of you for some reason... Did you do something?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>No... It's probably because of the environment in which I was raised. Anyway, so how's your journey going?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I can't explain much to you, but I'm sure you've seen many strange things so far."])
    ShowChoices([["What do you know?", "Who are you?", "You're one of the strange things."], 0])
    When([0, "What do you know?"])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>What I know is full of things I shouldn't explain. You're going to have to learn and see with your own eyes."])
      Empty([])

    When([1, "Who are you?"])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>I am nothing more than a passing traveler."])
      Empty([])

    When([2, "You're one of the strange things."])
      ShowTextAttributes(["nero_fc1", 2, 0, 2])
      ShowText(["\\n<Nero>R-really? I apologize."])
      Empty([])

    ChoicesEnd([])
    ErasePicture([5])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>There sure are a lot of foxes..."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Oh, don't worry about them..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>By the way, the White Rabbit stole your glasses, right? She gave them to us for some reason."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>By the way, the White Rabbit stole your glasses, right? She gave them to us for some reason."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Indeed, that was an embarrassing defeat for me. I shall not repeat that blunder again."])
    ShowTextAttributes(["nero_fc1", 1, 0, 2])
    ShowText(["\\n<Nero>The glasses I'm wearing now are my mega glasses. They're 1000 times stronger than the old ones."])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>If those get stolen, will the next pair be giga glasses?"])
      Empty([])

    BranchEnd([])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Here come more foxes..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Here come more foxes..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Foxes do have lots of friends. In any case, the things you've seen in other worlds--"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>What the hell is going on!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Hey! What is this nonsense!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>Do not concern yourselves...\nWhy I'm so liked by foxes is quite the quandary, though."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>Aaah, fox fur is getting all in my clothes. I can't get them off me..."])
    ControlSwitches([34, 34, 0])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>............"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>I must apologize. I appear to have selected a poor meeting location.\nGah, stop it! That charm isn't fox food!"])
    ControlSwitches([35, 35, 0])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>I shall take my leave for today. Until our next fortuitous encounter."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nero leaves..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([209, 0, 0, 5])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([2181, 2181, 0])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>That guy was as worthless as ever..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>What in the world just happened..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>............"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>............"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(These foxes are awfully fond of him for some reason...)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>............"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>............"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(These foxes are awfully fond of him for some reason...)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>............"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>............"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(These foxes are awfully fond of him for some reason...)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1217, 0, 2, 1])
      ConditionalBranch([1, 1217, 0, 3, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Shrine Maiden>A lady named Daji is hiding around this shrine.\nI'm quite certain she's not inside the building."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shrine Maiden>The Kitsune Goddess resides in this building."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1063, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Shrine Maiden>The Kitsune Goddess is not in the building. Where in the world did she get off to..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>Kwon..."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox>Kwon!"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1217, 0, 2, 0])
      ControlVariables([1217, 1217, 0, 0, 3])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>This shrine is great.\nThey'll give me food just for lazing around here."])
      ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
      ShowText(["\\n<Hakunen>Aren't you a fox from Mahoroba Mountain?\nTo think that they'd spread their residence to a place like this..."])
      ConditionalBranch([0, 1814, 0])
        ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
        ShowText(["\\n<Daimyokai>Just as I'd expect of a beast...\nThey're not about to start breeding in this world, are they?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>By the way, have you seen Daji?\nShe is a purple kitsune with nine tails."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Incidentally, haven't you seen Daji?\nShe is a purple kitsune with nine tails."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>If that's who I think it is, I saw her a short while ago. I think she's still around here?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>What did you say? Where is she...?!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>What did you just say?! Where could she be...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We hastily checked our surroundings...\nBut we couldn't see Daji's figure anywhere."])
      ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
      ShowText(["\\n<Spirit Fox>Huh... She was here just a moment ago."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>I'm certain she's transformed into something.\nLet's check around for anything suspicious!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1217, 0, 3, 0])
      ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
      ShowText(["\\n<Spirit Fox>Huh... Daji was here just a moment ago."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>I'm certain she's transformed into something.\nLet's check around for anything suspicious!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1217, 0, 4, 1])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>This shrine is great.\nThey'll give me food just for lazing around here."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      GatherFollowers([])
      ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
      ShowText(["\\n<Hakunen>Huh? This statue..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>What it is, Hakunen?\nDid you find something...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>What is the matter, Hakunen?\nHave you found something...?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>I wonder if... Ei!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hakunen stomps on the tail of the fox statue!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"$SHRIFT4\\\", 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"$SHRIFT4\", 0])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      ShowTextAttributes(["dakki_fc5", 0, 0, 2])
      ShowText(["\\n<Daji>Mugyaaaa!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["To our surprise, the true identity of the fox statue was Daji!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_dakki_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>You insolent little brat!\nHave you no respect for foxes...?!"])
      ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
      ShowText(["\\n<Hakunen>S-sorry about that...\nBut we've found you!"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Nice work, Hakunen!\nDaji, to think you'd hide in a place like this!"])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>Hmph, what do you mean by \"hide\"?\nI wasn't running or hiding to begin with."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>Now that I no longer have a reason to attack you, I've just been wandering around this world wherever I please."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>I thought about keeping quiet until you and the others left so I could then \"sneak some bites\" out of the men in this village."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>If you've gone to the trouble of appearing before me... I'm sure you won't have any objections if I eat you?!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We won't let you cause any more harm to this world! Let's go, Daji!!"])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>Hmph... The tables will be turned on you!\nI'll let you have a full taste of my power!!"])
      ChangeBattleBGM(["RPG::BGM(@name=\"cb4\", @volume=100, @pitch=105)"])
      BattleProcessing([0, 1425, false, false])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      RecoverAll([0, 0])
      ShowTextAttributes(["dakki_fc2", 4, 0, 2])
      ShowText(["\\n<Daji>You impudent little...\nNow that it's come to this, I'll show you my true power--"])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>Stop this right now, Daji...\nI don't need to see you performing such a third-rate move."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>You weren't actually going to run wild here from the start, were you? If that weren't the case, then I can't imagine why you'd need to hide."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>Your true intention wasn't to fight, but to pursue the greatest appetite... That's the kind of demon you are."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>Kukuku... You...\nHearing you speak like that deeply irritates me..."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>However, I certainly have no plans of fighting anymore. Even in our last battle, I merely put just enough effort into it to make sparks fly..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>I don't think she's going to cause trouble for this world anymore. That said, we can't just leave someone like her at large."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>She doesn't appear to have any intention of starting any more trouble in this world. Having said that, we cannot just leave her at large."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>My my, you have no faith in me..."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>What faith, you've been deceiving people for a very long time..."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>In any case Daji, you're coming with us.\nWe came here to subdue you from the start."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>The other heroes and I will help us find a way to return to our own world."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>I'm not fond of being watched from above...but that's fine. It should also be amusing to work with the children of man again for the first time in a long while..."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>I shall join your company and savor this world...\nKukuku, I'm looking forward to it..."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(818)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Daji joined the party!"])
      ControlVariables([1217, 1217, 0, 0, 4])
      Wait([60])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>By the way Daji...\nYou're the one who brought the blueprints for Mukuro to this world, weren't you?"])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>......!"])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>Yes, that was certainly my doing."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>Not long after I came to this world, I came into contact with a group working for someone called Black Alice..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>Black Alice...?!\nHas she extended her reach to even the alliance?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Black Alice...?!\nHas she extended her reach to even the alliance?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>I brought various items with me into this world.\nI thought they might prove useful as gifts or bargaining tools."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>I told them they could have whatever they liked... Their eyes lit up the moment I showed them the blueprints."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>...And so you gave the blueprints to Kagetsumugi."])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>In exchange, I got information about this world.\nI impersonated the White Rabbit after that, and went on to act behind the scenes."])
      ShowTextAttributes(["kazuya_fc4", 7, 0, 2])
      ShowText(["\\n<Kazuya>I see... Now I understand what happened.\nYou really are nothing but trouble..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It was thanks to Daji that Kagetsumugi was able to mass-produce Mukuro. As for why she was doing it, I'd still like to know--"])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>...Hey, shouldn't we be reporting to the villager elder? He seemed like he was really worried about this..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm sure he'll be better after we do that.\nWe'll tell the village elder everything is all right now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We've caught Daji, so there shouldn't be anything else to worry about. Let's report back to the village elder."])
      PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fox Statue>............"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
